Overtricks?

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See below for update 3/7/2020

overtricks6

overtricks7

Update 3/7/2020: Notice that you and dummy hold the top three diamonds. If four missing trumps break no worse than 3-1 and six missing diamonds break no worse than 4-2 (an 81 percent chance), then you can take all 13 tricks. Cash the king of diamonds at trick two. Draw one round of trumps ending in dummy at trick three. Ruff a low diamond high in hand at trick four. If both opponents follow, the diamonds are set up. Draw trumps at tricks five and six ending in dummy. Now run your remaining four diamonds from the top at tricks seven through 10, pitching two losing spades and two losing clubs. Now your hand is good with two remaining trumps and a winning spade. 13 tricks taken. Nice work.

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